AI Insights · Timothy · July 2023
Top 5 Roguelike Games on Android in Latin America: Q2 2023
Discover the performance of the top 5 Roguelike games on Android in Latin America during Q2 2023, with insights on downloads, revenue, and active users.
During the second quarter of 2023, the top Roguelike games on the Android platform in Latin America showcased varied performance trends in downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
South Park: Phone Destroyer™
Released by Ubisoft Entertainment, this game saw a noticeable decline in weekly revenue, dropping from approximately $3.7K at the end of March to $1.2K by the end of June. Weekly downloads also decreased significantly, starting at around 139K and ending at 30K. Active users fluctuated, peaking at 346K at the end of March and closing the quarter at 254K.
Hero Wars: Alliance
NEXTERS GLOBAL LTD’s Hero Wars: Alliance experienced a peak in weekly revenue of around $60K in early May before ending the quarter at nearly $38K. Downloads saw a sharp increase mid-quarter, reaching 107K in late April and finishing at 83K. Active users also showed a positive trend, growing from 303K at the end of March to 339K by the end of June.
Legend of Slime: Idle RPG War
AppQuantum's game had a peak weekly revenue of approximately $12K at the beginning of May, which then declined to about $4.7K by the end of June. Downloads spiked at 165K in early April but dropped to about 14K by the end of the quarter. Active users exhibited a similar trend, starting at 139K and ending at 100K.
Soul Knight
ChillyRoom’s Soul Knight showed consistent weekly revenue around $6.1K at the end of March, stabilizing to about $4K by late June. Downloads varied, peaking at 44K in early April and ending the quarter at 31K. The game maintained a strong user base, with active users fluctuating between 792K and 762K throughout the quarter.
Diablo Immortal
Blizzard Entertainment's Diablo Immortal saw a significant drop in weekly revenue from $103K at the end of March to about $45K by the end of June. Downloads increased sharply in late May, reaching 54K, before settling at 15K by the end of the quarter. Active users peaked at 190K in late May, closing the quarter at 134K.
For more detailed insights and data, visit Sensor Tower.